nape.constraint.MotorJoint

type
class
extends
Constraint
MotorJoint constraining the angular velocities of two bodies

The equation for this constraint is:
(ratio * body2.angularVel) - body1.angularVel = rate
This constraint operates only on the velocities of objects.

Constructor

function new(body1:Null<nape.phys.Body>, body2:Null<nape.phys.Body>, rate:Float = 0, ratio:Float = 1)
+ Construct a new MotorJoint

Instance Properties hide inherited show inherited

var active : Bool = true

+ Whether this constraint is active or not.

var body1 : Null<nape.phys.Body>

+ First Body in constraint.

var body2 : Null<nape.phys.Body>

+ Second Body in constraint.

var breakUnderError : Bool = false

+ Whether constraint will break once maxError is reached.

var breakUnderForce : Bool = false

+ Whether constraint will break once maxForce is reached.

readonly var cbTypes : nape.callbacks.CbTypeList = [CbType.ANY_CONSTRAINT]

+ Set of CbTypes for this constraints for callbacks.

var compound : Null<nape.phys.Compound> = null

+ Compound this Constraints belong to.

var damping : Float = 1

+ Damping ratio of elastic properties of constraint.

var debugDraw : Bool = true

+ Set to disable debug drawing/

var frequency : Float = 10

+ Frequency of elastic properties of constraint.

var ignore : Bool = false

+ Whether interactions between related Bodys will be ignored.

readonly var isSleeping : Bool

+ Whether this constraint is sleeping or not.

var maxError : Float = infinity

+ The maximum amount of error this constraint is allowed to use.

var maxForce : Float = infinity

+ The maximum amount of force this constraint is allowed to use.

var rate : Float = 0

MotorJoint rate

var ratio : Float = 1

MotorJoint ratio.

var removeOnBreak : Bool = true

+ Whether constraint will be removed when it breaks.

var space : Null<nape.space.Space> = null

+ Space this constraint is inside of.

var stiff : Bool = true

+ Whether constraint is stiff, or elastic.

readonly var userData : Dynamic<Dynamic> = {}

+ Dynamic object for user to store additional data.

Instance Methods hide inherited show inherited

function bodyImpulse(body:nape.phys.Body):nape.geom.Vec3

+ Compute impulse that was applied to the given Body.

copy():Constraint

+ Produce copy of constraint.

function impulse():nape.geom.MatMN

+ Return the constraint-space impulse applied in previous step.

function visitBodies(lambda:nape.phys.Body -> Void):Void

+ Apply given function to all Bodys linked to the constraint.